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Portfolio

P Lookdev & Lighitng

Advaced Texturing and Lighting 

 
 
 

Project Brief
Created textures including skin and hair  and light a multiroom prebuilt.

Teature- Adobe Subtance Painter, ZBrush and Maya

Light- Maya

Compositing- Nuke

 
 
 
 
 
 
 
 
 

FINAL

Textured Armstrong

 
 
 
 
 
 

Textured Mery

 
 
 
 
 
 

Textured Environment, shot2

 
 
 
 
 
 

Texturing and Lighting 

 
 
 

Project Brief
Texture and Light the prebuilt scene using Adobe Subtance Painter and Maya

 
 
 

FINAL

Textured Car asset

 
 
 

Textured Camper asset

 
 
 

Scene Color blocked

 
 
 
 
 
 
Unreal

Unreal

 
 
 

Project Brief
Create a scene to incorporate prebuilt greenscreen frootage.

 
 
 
 
 
 
 
 
 

FINAL

Unreal

 
 
 

Project Brief
Create a scene to learn principles of Unreal Engine

 
 
 
 
 
 

FINAL

Compositing

Compositing

Project Brief
Use 2 -d tracking in nuke  to remove tracking dots and make a composite of a girl in the bottle

 
 
 

Storyboarding

 
 
 
Storyboarding

Project Brief
Story board a scene for the prompt:

"Someone starts to  cross the street-" ... what happens next?

 
 
 
 
 
 
Assn_14_1_TLilly_FinalProject SimpleStoryboard3Revisions_1
Assn_14_1_TLilly_FinalProject SimpleStoryboard3Revisions_2
Assn_14_1_TLilly_FinalProject SimpleStoryboard3Revisions_3
Assn_14_1_TLilly_FinalProject SimpleStoryboard3Revisions_4
Lighting Design

Lighting Design

Design work from select shows.

 
 
Other Work

Other Work

3D Vectorworks Renderings & Painting Projects

 
 
 
 

© 2023 by Taylor Lilly

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